Friday, January 29, 2010

Who said Christmas was over??

Other than pretty much everyone, I guess. Well, as usual, the Barcode Boys move to the beat of their own drum, so what might be right for you, may not be right for them. These two paragons of the industry continue to set the standard for cutting edge coverage by doing a Christmas List Recap a month after Christmas! Listen as they tell the single most amazing story you will ever hear in your life! Marvel at how Mike finally admits that he understands why people listened to a certain historically significant German character of questionable moral fiber! Gasp in jealousy as you covet the list of incredible and unnecessary gifts they received from family and friends! Avert your eyes as you feel pity for Makk as he slowly tumbles into a pit of alcoholism! Episode 35 has it all, and they even find time to switch up the alcohol half-way through. Truly this episode is one for the history books. Oh, and as usual, the Boys drink more than anyone medically should, holiday or no holiday.

-Check all this out and more at www.BarcodePodcast.com!

Monday, November 9, 2009

Wow....a Triple-Header Review??

We know you idolize our opinions, so we do this for you.

We promise, we are going to start doing more of these, since we have gotten rave reviews for our reviews. A few things up front as reminders, we don't actually review games the way you're used to. We don't have to put hours and hours into a game and complete it, then give you all types of technical jargon bull to come up with a decimal point rating. We basically review games the way you do: we play for a bit and come to a decision whether or not this game is good and warrants more play time. So, without further ado, I bring you the latest installment of the BarcodePodcast review section! (Oh, quick note, these are all Craig's opinions, so mock him if you don't agree!)

GAME #1
You all know how we nutted all over Batman: Arkham Asylum because of its amazing story and bad-ass combat. You also know, if you've been listening, that I am the comic book fan, and that Mike is too cool for all that "young at heart" crap. So of course I had to get my hands on "Champions Online" as soon as I could. As an MMO, I felt this game deserved a bit more time before I wrote this review, so I killed some time before getting this posted....off we go.

First off, I must admit that I have played a few MMOs in the past. As mentioned in previous podcasts, I played Warcraft for about 9 months or so. While I appreciated its technical achievements, I grew very bored of the repetitive storyline and quest structure and bailed. Next was Guild Wars, the free-to-play MMO. Again, I liked its look, but grew quickly tired and bailed once I realized I was playing more out of obligation than fun. At this time I realized the scam these companies use: they make you play more because you feel you already paid and put in all this time, and not because you can't wait to see what stupid Rat Creature you have to kill to get five of it's hides and bring them to some guy who lives on the other side of the PLANET so we can send you to the other guy who makes the hides into potions that will help you get the young lady in your original town to give you another QUEST. Really? Seriously?? That's not even a joke, people....that happened. Twice.

Last but not least was City of Heroes/Villains. This game kept my attention the longest, as it catered to my love of superheroes and allowed for a lot of solo play (guilds are for queers). Plus the character creation was amazing. But again, I bailed after a while, as too many other games were taking up my time.

Then the CoH/V creators made Champions Online. Put simply, this game is an improvement in every conceivable way, and one that you will enjoy for a while. Why, you ask? Well, first off, I challenge you to try the insane character creation and not have a blast. You can even change the powers down to the color of an energy blast and where it fires from. Seriously, it is much more fun to do than to explain. The game provides so many options you can even make a character that could get you a hit with a lawsuit for infringement. Plus the game encourages solo play just as much as group play, so you can play however you like. And the comic book-style look to it is amazing looking, and will draw you in even further.

Remember, you may only play for six months or even a year, but that is still much longer than I ever give to single game. So in my (comic) book, this game is a (power) blast! Awwww yeah, you like how I did that, right? Am I awesome or what??



GAME #2
I don't even want to waste your time with a long-winded review of this next game. This should pretty much suffice: If you have a PS3, go buy Uncharted 2 right now. Seriously. Unless maybe you are already playing it, but then you should buy another one to support Naughty Dog. This game is amazing, in every possible way. It is quite possibly the most cinematic game I have ever played. And yes, I am including MGS4 in that statement. While MGS4 had a very intricate story with a lot of excellent cut scenes, Uncharted 2 could literally be turned into a movie tomorrow, frame for frame. You will love the 'building collapsing' scene just as much as you loved watching at E3, but that's only the start. The train scene? The escape from the tower? Wow...I could go on all day, but I don't want to ruin it. Seriously, get it right now. I'll wait. And damn, are you dumb for waiting for my review to finally pick it up. How cheap are you?


GAME #3
Here is the final game. Now I know it is well documented on our show that Mike and I have completely different tastes in music. While he enjoys screaming and shouting, I enjoy a more refined type of music with nice beats and words you can almost understand. Something more like, say, Jay-Z or the Jackson 5. So you would assume that DJ Hero would be right up my alley. And if you assumed that, you would be right.

Finally a game was made for those of us who aren't solely into Rock Music. The whole mash-up concept works very well, mixing Pop music with R&B, or Rap with Rock, etc. The music selection, while not perfect, is definitely better than the last few Guitar Hero games. And the turntable feels as awesome as Guitar Hero did the first time you ever played it. It definitely gets you even closer to the authentic feel than any other plastic instrument has to this point. Check it out, maybe at a GameStop or a friends, and see what you think. But if you like music games, or Hip-Hop, or both, buy this game today. But not the Renegade Edition. They are seriously trying to screw you there. 80 bucks for a few new songs and a DJ table? Only a retard would do that. Please tell me you're not retarded? Are we still allowed to use the word 'retarded'? Wow, that word is funny. Just say it with me....RETARD. HA!

FINAL REVIEW SCORES

Champions Online: 18 (An incredibly awesome generic MMO, which knocks it down because MMOs are by definition so far impossibly generic and filled with fetch-quests...but a great one for what it does, which is make you feel like a Super-Hero comic book writer.)

Uncharted 2: 26 (An awesome all-around game for anyone with a PS3....no snappy banter, or witty review words...just go buy it.)

DJ Hero: 21 (A great music game that doesn't do anything new with the gameplay or modes versus any of the older music games, but finally includes good music...good enough for me.)



Agree with these Reviews? Disagree vehemently? We want to know. Drop us a line at BarcodePodcast@gmail.com!

CONGRATULATIONS, our dear friends.

Congrats...You All Deserve It.
We, the Barcode Boys of the famed BarcodePodcast, are delighted to officially send out this congratulatory post to ye of eternal glory, the one, the only, NEW YORK YANKEES.
As firm and staunch supporters of the "Yanks", we are honored to welcome you into our families as World Champions! While the Phillies put up a nice little struggle, we were always confident that you would be victorious, and you have proved us right once again. This is a short but sweet "Thank You" for making our lives more enjoyable, and this world a better place to live. Thank you again, and may you all have a prosperous off-season in preparation for another Back-to-Back World Series Victory (being the last team to do it, of course)! We both could not be happier for your success, and wish you all the best! Keep it up.
-Love,
Your Two Biggest Fans in Podcast History,
The Barcode Boys, Craig & Mike

Episode 33 will crawl its way through your eyeballs and into your brain.

Boo.

Did we scare you? Yeah, I know, you are too scared to respond. That's because you are about to listen to the "Halloween Edition", BarcodePodcast-style!

In this episode the Boys explore the holiday we all loved as kids by celebrating via Beer! Pumpkin beer, that is. And boy does it get them wrecked. So wrecked that they actually switch up some of their bits!! MIKE'S Bad Movie Review?? WHAAAAT? How scared are you? Wait, did you say CRAIG takes the lead on a List-Mania List of "Piss Your Pants"-Inducing Games?? Stop it, I can't take any more!! Oh, and the Boys dig deep into the Listener Live vault for real, live voicemails from horrific-sounding fans! It just keeps getting worse! Who needs "Paranormal Activity" when you have...

The BarcodePodcast....Boo.

Did I mention they got hammered? Wow, did they ever.

-Check all this out and more at
www.BarcodePodcast.com!

Thursday, September 24, 2009

Episode 32 changes EVERYTHING.


Let's Get Ready to Rumble.


Seriously, this time, it's personal. The Barcode Boys have finally done it. The Show might not go on. You've constantly asked, "Is it real? Are the Douche-CounterDouche fights legit? Do they really hate each other that much, or is it all an act?" Well, Episode 32 finally answers that question for you. They really do hate each other.



Listen to Episode 32 and find out why. Not to mention an all-new "Build the Perfect Superhero Game" in honor of Batman, a revamped Hype Machine 3.0, and the start of the 2009 Video Game Royal Rumble! Plus, you can also hear how the Barcode Boys handle having a real-live, honest-to-goodness professional game reviewer in-studio. Especially when that professional takes sides with one of the hosts against the other. I can tell you one thing, it's not pretty. But you will start to learn why listening to this whole Live Stream thing is a good idea...behind the scenes has never been more cringe-inducing and hilarious. Oh, and one last thing, don't forget the beer. Boy, do they get hammered this Episode. Will they kiss and make up? Only time and the next Episode will tell for sure. Tune in and find out why the BarcodePodcast may be an Endangered Species.



-Check all this out and more over at
www.BarcodePodcast.com!


Saturday, August 29, 2009

They're BACK (for the 31st time)....and BETTER THAN EVER!!!

So we took a break....sue us.

Actually, please don't. We could never afford it. Unless you want to start paying to listen to the BarcodePodcast. Is that what you're saying? We could definitely do that. Yeah....let us think about that more.

Anyway, Episode 31 is finally here. We know, we haven't been around for a bit. Life caught up with your favorite podcasters, and a break was necessary. But absence makes the asshole sound more interesting, so now it's back! Get ready for an interesting one....we came back full force and angrier than ever.

Take a listen as the Boys talk about the "Summer Trifectum" (is that even a goddamm word??), engage in a rapid fire discussion of news to cover their lack of knowledge about current events, regain and old favorite sponsor (and break up with a new one after an uncomfortable short-term relationship), interview an incredibly cool and hip (hint....hire us) industry insider, explain thoughts on some last-gen game for some reason, generally ramble longer than ever, and get really, really drunk. They may even have a drinking problem...but they will never admit it, so eff off.

Seriously, the boys are back....but I guess "better than ever" might be a stretch. Just listen anyway, you will love it.

-Check all this out and more at www.BarcodePodcast.com!

Thursday, July 23, 2009

BCP's "Game-Shame On You," ROUND ONE...plus some housekeeping.

Okay, a few things need to be touched on. First off, we apologize for our incredibly extended vacation from the show. It hasn't really be a vacation at all, but a number of snowballing dilemmas, both personally and professionally, that have kept us away from the Innerwebs for the last few weeks. On the other hand, maybe it gave you a chance to catch up on some of the older episodes you missed the first time around, and you didn't miss us at all. To those of you who fit this exclusive group, you are welcome.

Secondly, we know that a lot has been going on in the gaming world, and we have not been able to cover it as well as we would like. You will be happy to know that we will be doing more blogging and twittering in the meantime and coming months, in order to provide much more direct interaction between actual shows. This way you can stay up-to-date on a much more regular basis, and can provide us with much quicker feedback between episodes. So please, do us a favor and take advantage of it.

Finally, we have been teasing our brand-new bit, the BCP's "Game-Shame On You," where we pick a game that we embarrassingly missed the first time around, play it for three hours, then talk about our findings with one another as well as you, the fans. Well, after all the teasing and delaying, we have finally made it to Round One of our "Game-Shame On You!"

Indigo Prophecy

If you haven't heard much about this game, it is the first big release by Quantic Dream, the developer who has been talked about quite a bit regarding the upcoming Heavy Rain. It was originally known as Fahrenheit outside the US, but was changed when brought to North America. You can read about it at the wikipedia page, http://en.wikipedia.org/wiki/Fahrenheit_(video_game).

Below you can read both Mike's and my own opinion upon playing the first three hours of this incredibly innovative and different take on the age-old adventure game. Scores will be presented at the bottom.

Craig: "Indigo Prophecy is one of those games that defies one's ability to rate it for a number of reasons, especially in retrospect. On one hand, when I look at this game and play it straight, just as the game it is, I'm kind of lost. Certain aspects of the gameplay are watered down to nothing more than "Slide the analog stick to the left to move the closet door to the left, thus opening it." Wait....really? Did I seriously just do that? As in, that was actually considered as gameplay when you designed it?? And then it happened again....and again....and again. There is a sequence in which you actually move the analog back and forth to simulate mopping a floor, followed by a left-hand move to simulate dropping a knife in a bathroom garbage, a knife with which you just murdered a man in cold-blood without any knowledge of why.

Yes, the second part of that sentence is why this game is pretty damn cool. The story is definitely ahead of its time, taking chances and pushing the envelope whenever possible (including some pretty racy sex scenes long before that whole impossibly pathetic "SeXXBox" shit). In addition, the game does for me what every good game should do: fake me out! Indigo is able to make me love it not because of what it does, but what I imagine I wish it was doing. It does the best job I have ever seen taking the relatively basic concept of moving sticks and pressing buttons (clearly not a novel act in games), and faking me into believing I am actually becoming part of the world within the game.

Am I actually any more involved than any other game? Of course not, not unless Heavy Rain comes with some gigantic crappy-looking "Last Starfighter" VR helmet or some shit. But somehow, it will confuse you into believing that you are living every game's dream: that you are 'really there' (whatever that means). It reminds me of all those crybabies who bitch and moan about how Quick-Time Events take you out of the game because you are just hitting buttons instead of controlling the action. I'm sorry, WHAT??? WHAT THE HELL DO YOU THINK YOU ARE DOING WHENEVER YOU PLAY A GAME??? How does that statement even make SENSE to you??

Long story short, this game fails miserably on one hand, and is a whole new world of innovation on the other. It's most impressive feat is getting me amped up for what Quantic will be able to pull off with Heavy Rain...especially if it comes with that awesome Last Starfighter VR helmet (yeah, I changed my mind....we can mock it now, but 7-year old Craig wanted the shit out of that thing)."

Mike: “As my 3rd hour with Indigo Prophecy comes to a close, I cannot help but think about Star Wars. No, not the compelling cock-competition between the USA and USSR in the 80’s, but the compelling cock competition between the Empire and the Rebel Alliance in the 80’s. When one watches the movies now (and I mean the ORIGINAL trilogy, not the newer crap) one cannot help but think that they only hold up because we fondly remember how cool they were 30 years ago – if you forced someone to watch them right now who had never seen them before, they would invariably say that they SUCKED, and an argument would ensue that would involve some combination of wookies, midgets and Carrie Fisher’s tits. So, I finish my 3rdhour of Indigo Prophecy, and I say to myself, ‘this game sucks’. But does it, really? No, it most certainly does not, but it just doesn’t hold up today. That is why this Shame on You segment is so unique…..it forces one to almost forget how far we have come and, instead, remember where we were. That being said, I STILL wasn’t enthralled by this Quantic Dream offering. The pacing was incredibly slow and the addition of other playable characters was interesting provided it was during the same scene i.e. the first chapter had me playing two different cops investigating the same crime scene – pointless, honestly, and it did nothing but slow the story to a crawl IMHO. The graphics were so-so, most likely average even for 2005, but the graphics really don’t need to be good – it is the story that drives this game along and it seems to be a great story at that. If anything, I am glad to have experienced this title if only to provide precedent for the upcoming Heavy Rain, which looks to improve the pacing and obviously usher this ‘choose-your-own-adventure’ into the next gen. To be fair, I am not one for slow-paced games, so my score is contingent on the fact that the whole experience may have improved with the addition of a chaingun, but I feel confident that I gave this title enough of a chance."

Scoring:
BarCODE Podcast GAME SHAME ON YOU scoring system – minimum a game can earn is 3pts, or a 15%, max is 20pts, or a 100%

a) Did you play it when it first came out? (No = 0pt; Yes = 3pts)

b) How long did you play it now? (Min 2hrs = 1pt; 3-5hrs = 2pts; 5-10hrs = 3pts; finished the game = 5pts)

c) Would you recommend this to others? (No = 0pt; Yes = 2pts)

d) Graphics ‘Then’ – (Scale of 1 to 10 based on release date comparators)

e) Graphics ‘Now’ – (Scale of 1 to 10 based on genre-specific comparators)

Craig Makk's Overall Score:

a) Yes

b) 4 hours

c) Yes

d) 7

e) 5

Total: 19 points, or 63% Overall.

Mike Lock's Overall Score

a) No

b) 3 Hours

c) Yes

d) 6 out of 10

e) 4 out of 10

Total: 14 points, or 47% Overall.

Current GameRankings score – 85.77%