Secondly, we know that a lot has been going on in the gaming world, and we have not been able to cover it as well as we would like. You will be happy to know that we will be doing more blogging and twittering in the meantime and coming months, in order to provide much more direct interaction between actual shows. This way you can stay up-to-date on a much more regular basis, and can provide us with much quicker feedback between episodes. So please, do us a favor and take advantage of it.
Finally, we have been teasing our brand-new bit, the BCP's "Game-Shame On You," where we pick a game that we embarrassingly missed the first time around, play it for three hours, then talk about our findings with one another as well as you, the fans. Well, after all the teasing and delaying, we have finally made it to Round One of our "Game-Shame On You!"
If you haven't heard much about this game, it is the first big release by Quantic Dream, the developer who has been talked about quite a bit regarding the upcoming Heavy Rain. It was originally known as Fahrenheit outside the US, but was changed when brought to North America. You can read about it at the wikipedia page, http://en.wikipedia.org/wiki/Fahrenheit_(video_game).
Below you can read both Mike's and my own opinion upon playing the first three hours of this incredibly innovative and different take on the age-old adventure game. Scores will be presented at the bottom.
Craig: "Indigo Prophecy is one of those games that defies one's ability to rate it for a number of reasons, especially in retrospect. On one hand, when I look at this game and play it straight, just as the game it is, I'm kind of lost. Certain aspects of the gameplay are watered down to nothing more than "Slide the analog stick to the left to move the closet door to the left, thus opening it." Wait....really? Did I seriously just do that? As in, that was actually considered as gameplay when you designed it?? And then it happened again....and again....and again. There is a sequence in which you actually move the analog back and forth to simulate mopping a floor, followed by a left-hand move to simulate dropping a knife in a bathroom garbage, a knife with which you just murdered a man in cold-blood without any knowledge of why.
Yes, the second part of that sentence is why this game is pretty damn cool. The story is definitely ahead of its time, taking chances and pushing the envelope whenever possible (including some pretty racy sex scenes long before that whole impossibly pathetic "SeXXBox" shit). In addition, the game does for me what every good game should do: fake me out! Indigo is able to make me love it not because of what it does, but what I imagine I wish it was doing. It does the best job I have ever seen taking the relatively basic concept of moving sticks and pressing buttons (clearly not a novel act in games), and faking me into believing I am actually becoming part of the world within the game.
Am I actually any more involved than any other game? Of course not, not unless Heavy Rain comes with some gigantic crappy-looking "Last Starfighter" VR helmet or some shit. But somehow, it will confuse you into believing that you are living every game's dream: that you are 'really there' (whatever that means). It reminds me of all those crybabies who bitch and moan about how Quick-Time Events take you out of the game because you are just hitting buttons instead of controlling the action. I'm sorry, WHAT??? WHAT THE HELL DO YOU THINK YOU ARE DOING WHENEVER YOU PLAY A GAME??? How does that statement even make SENSE to you??
Long story short, this game fails miserably on one hand, and is a whole new world of innovation on the other. It's most impressive feat is getting me amped up for what Quantic will be able to pull off with Heavy Rain...especially if it comes with that awesome Last Starfighter VR helmet (yeah, I changed my mind....we can mock it now, but 7-year old Craig wanted the shit out of that thing)."